However, the CS1 course on the teacher’s page only lists 21 levels. According to the student subscription page, a free subscription gives access to 145+ basic levels across 5 worlds. Close matches would still be decided by luck, but it should at least avoid extreme cases such as the one I have experienced. Hi Posted earlier about my confusion, and I thought I had figured things out. My suggestion still leaves a small randomness factor such as the coins’ spawn position’s proximity to the hero as well as coin concentration areas. More specifically from an implementation point of view, coins should be spawned in pairs, both with the same value, one in each side of the map. Need help with a CodeCombat Python level This video shows you step-by-step how to beat this level from the Python Computer Science 2 course in CodeCombat. See the Archmage (coder) developer wiki for a dev setup guide, extensive documentation, and much more to get started hacking Its both a startup and a community project, completely open source under the MIT and Creative Commons licenses. For example, for each coin the referee spawns, it could spawn a coin with the same value in the opposite side at the same time. If you dont need to finish a loop (because it doesnt need to do anything right now), you can use a continue statement. CodeCombat is a multiplayer programming game for learning how to code. So, I would suggest to spawn the same amount of gold in both sides. Then I realized that it could be that I was just on a bad seed, so I re-submitted my code and destroyed the poor AI then. I’ve spent several days optimizing my code and I just couldn’t beat the simple AI no matter what. The main issue I’ve had with this level is that coin spawns seem to be completely random: the referee may spawn way more gold in a player’s side than the other. Sorry to revive this old thread, but it seems like this level hasn’t been published to the general public yet, right?
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